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Thread: Did Pathfinder kill 3.5 persistent spell?

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    Carth is offline

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    Last edited by Carth; 2013-01-28 at 08:23 PM.

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    Darius Kane is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?


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    Blisstake is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by Carth View Post

    The only equivalent I've found is the ring of continuation, which for an entirely too expensive 56k allows one spell with a duration of 10 minutes/level to last 24 hours. And casting another such spell kicks the one currently being affected by the ring out and takes its place.

    Yeah, in the original print, it worked on any personal spell, but then the developers realized quite a few situations where that could be abused, and overnerfed it (seriously, there are only around 8 personal spells that last 10 minutes/CL)

    That being said, I'm glad it's gone.

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    Jack_Simth is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by Blisstake View Post

    Yeah, in the original print, it worked on any personal spell, but then the developers realized quite a few situations where that could be abused, and overnerfed it (seriously, there are only around 8 personal spells that last 10 minutes/CL)

    That being said, I'm glad it's gone.

    Persistent spell is a mixed bag.

    On the one hand, Persistent Spell means that the character (ab)using it is going to have a consistent, predictable set of buffs up, which makes it much easier for the DM to plan encounter difficulty (he doesn't have to worry about whether or not he needs to plan for the boost from Divine Favor for any individual encounter - the Cleric will either have it all day, or not at all; which means it's much simpler to adjust encounter difficulty for the flavor of 'challenging' that the party enjoys).

    On the other hand, Persistent Spell also means that the character (ab)using it is going to have many more buffs up than they otherwise would - which noticeably increases that character's 'power'; if the rest of the party isn't doing similar things, it leads to a noticeable power discrepancy between party members, which is the root of a rather lot of problems at the gaming table.

    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.


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    darkdragoon is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Pathfinder Persistent Spell is a different metamagic. It's arguably more absurd than the original.

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    Carth is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by darkdragoon View Post

    Pathfinder Persistent Spell is a different metamagic. It's arguably more absurd than the original.

    Yep, I've just created a character which takes great advantage of the new version. At level 15 I'll be firing off geysers with a 35' splash radius, anything that takes any of the 2d6 fire damage and/or 1 force damage needs to make 2 DC 42 will saves (43 once I hit level 16) or be dazed for 5 rounds.
    Last edited by Carth; 2013-01-28 at 09:27 PM.

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    Doorhandle is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Damn that's nice. My only regret is that my pathfinder society Magus will never get to have it.

    Also, sad to see that they failed to fix it though omission.

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    demigodus is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by Jack_Simth View Post

    Persistent spell is a mixed bag.

    On the one hand, Persistent Spell means that the character (ab)using it is going to have a consistent, predictable set of buffs up, which makes it much easier for the DM to plan encounter difficulty (he doesn't have to worry about whether or not he needs to plan for the boost from Divine Favor for any individual encounter - the Cleric will either have it all day, or not at all; which means it's much simpler to adjust encounter difficulty for the flavor of 'challenging' that the party enjoys).

    On the other hand, Persistent Spell also means that the character (ab)using it is going to have many more buffs up than they otherwise would - which noticeably increases that character's 'power'; if the rest of the party isn't doing similar things, it leads to a noticeable power discrepancy between party members, which is the root of a rather lot of problems at the gaming table.

    My solution to that is 1 level of the Spell Dancer prestige class. You don't persist your buffs. You Chained Extended Persistent Ocular your buffs. So now you shoot eye beams that hit your entire party, and buff everyone!

    Only limit is you can't do this with personal spells...

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    jmelesky is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by Carth View Post

    Yep, I've just created a character which takes great advantage of the new version. At level 15 I'll be firing off geysers with a 35' splash radius, anything that takes any of the 2d6 fire damage and/or 1 force damage needs to make 2 DC 42 will saves (43 once I hit level 16) or be dazed for 5 rounds.

    Can you give me a rundown of that DC? It sounds high.

    Actually, wait, how are you casting it? Persistent is +2, Dazing is +3, that would make it a 10th-level spell...

    Oh, Spell Perfection, right? Combined with Magical Lineage or something so it tops out at a 9th-level spell?

    So we're looking at...

    - Spell level 5
    - SF (Conj) and GSF (Conj), doubled by Perfection for +4
    - EF (Fire) and GEF (Fire), doubled to +4
    - EF (Water) and GEF (Water), doubled to +4
    - Casting stat of, say, 30? That's +10

    Which only adds up to 37 (and requires ... ten feats? Six various Focus feats, plus three metamagics to qualify for Spell Perfection). And it doesn't work on anything immune to fire.

    I must be missing something.


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    Carth is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    18 base charisma
    +2 from a charmed succubus (profane bonus, doubtful she'll resist charm monster after planar binding)
    +6 enhancement bonus
    +5 inherent bonus
    +3 venerable (untyped bonus)
    +3 or +4 from levels (untyped bonus)
    +2 racial (ifrit)
    +2 for the purposes of sorcerer abilities (additional ifrit racial ability)
    Score of 41 and mod of 15, 42 and 16 when I hit level 16.

    15/16 ability score mod (untyped bonus)
    +15 base for level 5 spell (untyped bonus)
    +2 arcane bloodline level 15 ability (untyped bonus)
    +1 arcane bloodline arcana (untyped bonus)
    +1 familiar using wand of arcane concordance (enhancement bonus)
    +8 EF, GEF, SF, and GSF doubled by spell perfection (water isn't valid for EF, so I can't double up there, otherwise all these are untyped bonuses)
    42/43

    I'll have a rod for when I want to apply persistent spell, otherwise I'll only be casting it as a silent and dazing spell. I'm not using magical lineage, I'm instead using havoc of the society, as this way virtually nothing will resist all damage, and therefore virtually everything will be subject to being dazed. Sadly, metamagic master is restricted to a level 3 spell or lower.

    Level 15 crossblooded arcane and elemental fire sorcerer:
    Trait: Havoc of the society
    Trait: Reactionary
    1: Elemental focus
    3: Greater Elemental focus
    5: Silent spell
    7: Spell focus (bloodline)
    7: Greater spell focus
    9: Improved familiar
    11: Dazing spell
    13: Quicken spell
    13: Improved initiative (bloodline)
    15: Spell perfection

    I'll be having an air elemental as my familiar, and also using it as a mount to take advantage of its 100' perfect fly speed. It will be UMDing the wand of arcane concordance for free extend spell.

    I'll be trading away an ifrit's racial fire resistance to receive their +4 initiative bump option. I'll also have an ioun stone, banner of ancient kings mounted, and gauntlets with the dueling property, for a total of 19+dex to initiative, or 24+dex if I have anticipate peril active.

    I'm unsure what I want my third metamagic feat to be.

    Last edited by Carth; 2013-02-11 at 05:58 AM.

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    Raven777 is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by Carth View Post

    +15 base for level 15 spell

    There's the problem.

    There's no such thing as a level 15 spell. Geyser is 5th level (in the same way Magic Missile is 1st, Fireball is 3rd and Time Stop is 9th). Spell levels and caster level are not the same thing. And DCs work off spell level.

    So you add +5 to the DC, not +15.

    Last edited by Raven777; 2013-01-29 at 09:34 PM.

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    Carth is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Apologies, the level 15 part is a typo, but the base DC is still 15 for a level 5 spell. Edit: yep, double checked, everything is correct. DC is 42/43.
    Last edited by Carth; 2013-01-29 at 11:53 PM.

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    Addi is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by Raven777 View Post

    So you add +5 to the DC, not +15.

    I think he added the base +10 for the save already, so it's okay.

    @ Carth: Are you sure, there are no boni with the same type in the calculation? Are those all unnamed or different named? That's really a lot.

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    Carth is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    The only one that provides a named bonus to save DCs is arcane concordance, everything else is untyped. I annotated the bonuses accordingly.
    Last edited by Carth; 2013-01-30 at 04:35 AM.

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    Metahuman1 is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by Doorhandle View Post

    Damn that's nice. My only regret is that my pathfinder society Magus will never get to have it.

    Also, sad to see that they failed to fix it though omission.

    Out of curiosity, why not? Were did Pathfinder persist come form? One of the supplements that says "It's banned in Society Play."

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    Larkas is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by Darius Kane View Post

    Backwards compatibility.

    This. Persistent Spell is not OGL. They couldn't reprint it even if they wanted.

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    Carth is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Huh. I had never thought about it that way.

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    Claudius Maximus is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    3.5's Persistent Spell actually is OGL, since it was printed in Deities and Demigods, which has OGL mechanics (but not fluff if memory serves).
    Last edited by Claudius Maximus; 2013-01-30 at 06:37 PM.

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    Jack_Simth is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by Claudius Maximus View Post

    3.5's Persistent Spell actually is OGL, since it was printed in Deities and Demigods, which has OGL mechanics (but not fluff if memory serves).

    Correct. Made the SRD, and available for download on Wizards.com as part of the Divine Abilities and Feats segment.

    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.


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    Douglas is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by Carth View Post

    +8 EF, GEF, SF, and GSF (water isn't valid for EF, so I can't double up there, otherwise all these are untyped bonuses)

    Those are all +1 each, not +2, so that should only be +4 total.

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  21. - Top - End - #21

    Carth is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by douglas View Post

    Those are all +1 each, not +2, so that should only be +4 total.

    Spell perfection doubles each one.

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    navar100 is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Persistent Spell has too much baggage. It's a logical idea of a metamagic feat, but in practice people yell about it. Not having Divine Metamagic lowers the volume, but as soon as a spellcaster wants/makes/has a metamagic rod of it, the yelling returns.

    Even if you vehemently despise Pathfinder's take on magic, they still made their choices and attempts to curtail it from 3E. Not having 3E's version of Persistent Spell goes a long way to do that.

    If the feat works for your game, port it in. No harm done. Pathfinder is not in the wrong for not having it.


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    Ravenica is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by Carth View Post

    18 base charisma
    +2 from a charmed succubus (profane bonus, doubtful she'll resist charm monster after planar binding)
    +6 enhancement bonus
    +5 inherent bonus
    +3 venerable (untyped bonus)
    +3 or +4 from levels (untyped bonus)
    +2 racial (ifrit)
    +2 for the purposes of sorcerer abilities (additional ifrit racial ability)
    Score of 41 and mod of 15, 42 and 16 when I hit level 16.

    15/16 ability score mod (untyped bonus)
    +15 base for level 5 spell (untyped bonus)
    +2 arcane bloodline level 15 ability (untyped bonus)
    +1 arcane bloodline arcana (untyped bonus)
    +1 familiar using wand of arcane concordance (enhancement bonus)
    +8 EF, GEF, SF, and GSF doubled by spell perfection (water isn't valid for EF, so I can't double up there, otherwise all these are untyped bonuses)
    42/43

    I'll have a rod for when I want to apply persistent spell, otherwise I'll only be casting it as a silent and dazing spell. I'm not using magical lineage, I'm instead using havoc of the society, as this way virtually nothing will resist all damage, and therefore virtually everything will be subject to being dazed. Sadly, metamagic master is restricted to a level 3 spell or lower.

    Level 15 crossblooded arcane and elemental fire sorcerer:
    Trait: Havoc of the society
    Trait: Reactionary
    1: Elemental focus
    3: Greater Elemental focus
    5: Silent spell
    7: Spell focus (bloodline)
    7: Greater spell focus
    9: Improved familiar
    11: Dazing spell
    13: ???
    13: Improved initiative (bloodline)
    15: Spell perfection

    I'll be having an air elemental as my familiar, and also using it as a mount to take advantage of its 100' perfect fly speed. It will be UMDing the wand of arcane concordance for free extend spell.

    I'll be trading away an ifrit's racial fire resistance to receive their +4 initiative bump option. I'll also have an ioun stone, banner of ancient kings mounted, and gauntlets with the dueling property, for a total of 19+dex to initiative, or 24+dex if I have anticipate peril active.

    I'm unsure what I want my third metamagic feat to be.

    Are you playing crossblooded? Do you really think the extra level behind you get for spell knowledge is worth it?

  24. - Top - End - #24

    Carth is offline

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    MindFlayer


    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Yep. Mechanically I don't think it's worth it at all, but it's become part of how I envision the character.

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    Ravenica is offline

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    NecromancerGirl


    Default Re: Did Pathfinder kill 3.5 persistent spell?

    heh just curious, I have a nearly identical character running in an osirion campaign right now (though the DM is running custom races so I had some extra points to spend and buffed my cha even higher at character creation heh, and im only level 12 so not all the extra buffs from wishes and only +4 on my circlet, definately not venerable yet but thats where im headed with this character)

    I also took the massive initiative bonus from the alternate traits, have something like +15 on initiative right now heh

    mostly been blasting (and using the necklace of fireballs on skeletons as suicide troopers trick)

    edit: DM hates me lol nearly everything has been fire immune the last 3 tombs

    Last edited by Ravenica; 2013-01-31 at 01:44 AM.

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    Carth is offline

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    MindFlayer


    Default Re: Did Pathfinder kill 3.5 persistent spell?

    I've seen a very similar thing crop up with one DM I play with (he does 3.5 only), but with crit immune things. This DM loves construct and undead as enemies, it routinely messes with another friend that love crit based builds.

  27. - Top - End - #27

    Ravenica is offline

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    NecromancerGirl


    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Heh well I deserved it, I sprung the necklace of nukes on his bbeg with 15 skellys(each bloodied) each baring a necklace and dropped a fireball and quickened(rod) fireball on the group...

    He had never seen this atrocity before

    15xType IV Necklaces
    15 x 8d6, 30 x 6d6, 30 x 4d6, 60 x 2d6
    + 2 x 11d6 (impossible save)

    yeah even after save his boss died taking 1500 or so damage

    in my defense the rest of the party (well 2 of them who were regulars with this dm, and a little more experienced than the other 2) requested that I deal with this bbeg once and for all. He had "magically" been whisked out of zones that prevent teleporting (via dimension door) twice before i joined the campaign just because the DM didn't want him to die. One of the players is a new player in the game I dm and knew I'd have some sort of way to feed him some major pain lol


  28. - Top - End - #28

    Story is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    How did you get so many Necklace of Fireballs to burn in the first place?

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    Larkas is offline

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    BardGuy


    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by Claudius Maximus View Post

    3.5's Persistent Spell actually is OGL, since it was printed in Deities and Demigods, which has OGL mechanics (but not fluff if memory serves).

    D'OH! Totally missed that! Sorry for the misinformation.

  30. - Top - End - #30

    strider24seven is offline

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    Default Re: Did Pathfinder kill 3.5 persistent spell?

    Quote Originally Posted by Darius Kane View Post

    Backwards compatibility.

    One of the many things that Pathfinder is lacking.

    In all seriousness though, if you want to have all day buffs, just pick some hour per level buffs, jack up your CL, and use Extend Spell.


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